Light scenes via name

In this logic group, three light scenes are called up via a weekly clock or directly via a separate input.
The special feature of this logic group is that the light scene elements themselves trigger via "words" instead of with a byte value.

Background: As a rule, light scenes are triggered for the visualisation user with a "meaningless" byte value.

For example: "0" for light scene "Present", "1" for "Absent" and "2" for "Party".
These byte values are available for selection if the visualisation user wants to trigger a desired light scene at a certain time, e.g. in the week clock. Thus, the visualisation user must know the correct byte value and specify it when creating the switching time.
It is more convenient if the visualisation user can specify meaningful and easy-to-remember names (e.g. the name of the lighting scene).
Since every data type (Boolean, Integer, Floating Point, Colour and String) can be used for almost every element in the logic editor, it is easily possible to work with words instead of byte values.
This principle is demonstrated by this sample group:

Here in this example, the three light scenes "Present", "Absent" and "Party" are present.

The logic group expects a byte value via the "Start" input. These values are translated into "Present", "Absent" and "Party" with the "Translator" tool depending on the byte value.
In the week clock, the names of the light scenes are stored as initial values instead of the usual byte values. This means that the words are available for selection instead of the byte values when the switching times for the respective light scene are set via the visualisation.

The input and the week clock are linked to the three light scenes. So that the words can trigger the correct light scene, the START inputs of the three light scene elements are configured with a filter and thus only trigger with the matching word.

In addition, the values of the light scenes can be changed and saved via the value inputs. Saving the telegram values, on the other hand, is triggered as usual via the byte values. Here, too, the filter function of the save input of the light scene element is triggered.

The "Info" output of this logic group sends the name of the started light scene as soon as it triggers.

Light scenes via name

This logic group is compatible with: EP, LOM
*With the download you accept the Notes on use for logic groups.